晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 sh-3ll

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Current File : //opt/alt/ruby33/share/rubygems/rubygems/vendor/molinillo/lib/molinillo/state.rb
# frozen_string_literal: true

module Gem::Molinillo
  # A state that a {Resolution} can be in
  # @attr [String] name the name of the current requirement
  # @attr [Array<Object>] requirements currently unsatisfied requirements
  # @attr [DependencyGraph] activated the graph of activated dependencies
  # @attr [Object] requirement the current requirement
  # @attr [Object] possibilities the possibilities to satisfy the current requirement
  # @attr [Integer] depth the depth of the resolution
  # @attr [Hash] conflicts unresolved conflicts, indexed by dependency name
  # @attr [Array<UnwindDetails>] unused_unwind_options unwinds for previous conflicts that weren't explored
  ResolutionState = Struct.new(
    :name,
    :requirements,
    :activated,
    :requirement,
    :possibilities,
    :depth,
    :conflicts,
    :unused_unwind_options
  )

  class ResolutionState
    # Returns an empty resolution state
    # @return [ResolutionState] an empty state
    def self.empty
      new(nil, [], DependencyGraph.new, nil, nil, 0, {}, [])
    end
  end

  # A state that encapsulates a set of {#requirements} with an {Array} of
  # possibilities
  class DependencyState < ResolutionState
    # Removes a possibility from `self`
    # @return [PossibilityState] a state with a single possibility,
    #  the possibility that was removed from `self`
    def pop_possibility_state
      PossibilityState.new(
        name,
        requirements.dup,
        activated,
        requirement,
        [possibilities.pop],
        depth + 1,
        conflicts.dup,
        unused_unwind_options.dup
      ).tap do |state|
        state.activated.tag(state)
      end
    end
  end

  # A state that encapsulates a single possibility to fulfill the given
  # {#requirement}
  class PossibilityState < ResolutionState
  end
end