晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
| DIR:/opt/alt/python313/include/python3.13/internal/ |
| Current File : //opt/alt/python313/include/python3.13/internal/pycore_asdl.h |
#ifndef Py_INTERNAL_ASDL_H
#define Py_INTERNAL_ASDL_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef Py_BUILD_CORE
# error "this header requires Py_BUILD_CORE define"
#endif
#include "pycore_pyarena.h" // _PyArena_Malloc()
typedef PyObject * identifier;
typedef PyObject * string;
typedef PyObject * object;
typedef PyObject * constant;
/* It would be nice if the code generated by asdl_c.py was completely
independent of Python, but it is a goal the requires too much work
at this stage. So, for example, I'll represent identifiers as
interned Python strings.
*/
#define _ASDL_SEQ_HEAD \
Py_ssize_t size; \
void **elements;
typedef struct {
_ASDL_SEQ_HEAD
} asdl_seq;
typedef struct {
_ASDL_SEQ_HEAD
void *typed_elements[1];
} asdl_generic_seq;
typedef struct {
_ASDL_SEQ_HEAD
PyObject *typed_elements[1];
} asdl_identifier_seq;
typedef struct {
_ASDL_SEQ_HEAD
int typed_elements[1];
} asdl_int_seq;
asdl_generic_seq *_Py_asdl_generic_seq_new(Py_ssize_t size, PyArena *arena);
asdl_identifier_seq *_Py_asdl_identifier_seq_new(Py_ssize_t size, PyArena *arena);
asdl_int_seq *_Py_asdl_int_seq_new(Py_ssize_t size, PyArena *arena);
#define GENERATE_ASDL_SEQ_CONSTRUCTOR(NAME, TYPE) \
asdl_ ## NAME ## _seq *_Py_asdl_ ## NAME ## _seq_new(Py_ssize_t size, PyArena *arena) \
{ \
asdl_ ## NAME ## _seq *seq = NULL; \
size_t n; \
/* check size is sane */ \
if (size < 0 || \
(size && (((size_t)size - 1) > (SIZE_MAX / sizeof(void *))))) { \
PyErr_NoMemory(); \
return NULL; \
} \
n = (size ? (sizeof(TYPE *) * (size - 1)) : 0); \
/* check if size can be added safely */ \
if (n > SIZE_MAX - sizeof(asdl_ ## NAME ## _seq)) { \
PyErr_NoMemory(); \
return NULL; \
} \
n += sizeof(asdl_ ## NAME ## _seq); \
seq = (asdl_ ## NAME ## _seq *)_PyArena_Malloc(arena, n); \
if (!seq) { \
PyErr_NoMemory(); \
return NULL; \
} \
memset(seq, 0, n); \
seq->size = size; \
seq->elements = (void**)seq->typed_elements; \
return seq; \
}
#define asdl_seq_GET_UNTYPED(S, I) _Py_RVALUE((S)->elements[(I)])
#define asdl_seq_GET(S, I) _Py_RVALUE((S)->typed_elements[(I)])
#define asdl_seq_LEN(S) _Py_RVALUE(((S) == NULL ? 0 : (S)->size))
#ifdef Py_DEBUG
# define asdl_seq_SET(S, I, V) \
do { \
Py_ssize_t _asdl_i = (I); \
assert((S) != NULL); \
assert(0 <= _asdl_i && _asdl_i < (S)->size); \
(S)->typed_elements[_asdl_i] = (V); \
} while (0)
#else
# define asdl_seq_SET(S, I, V) _Py_RVALUE((S)->typed_elements[(I)] = (V))
#endif
#ifdef Py_DEBUG
# define asdl_seq_SET_UNTYPED(S, I, V) \
do { \
Py_ssize_t _asdl_i = (I); \
assert((S) != NULL); \
assert(0 <= _asdl_i && _asdl_i < (S)->size); \
(S)->elements[_asdl_i] = (V); \
} while (0)
#else
# define asdl_seq_SET_UNTYPED(S, I, V) _Py_RVALUE((S)->elements[(I)] = (V))
#endif
#ifdef __cplusplus
}
#endif
#endif /* !Py_INTERNAL_ASDL_H */
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