晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 sh-3ll

HOME


sh-3ll 1.0
DIR:/opt/alt/libicu65/usr/share/doc/alt-libicu65-devel/samples/ufortune/
Upload File :
Current File : //opt/alt/libicu65/usr/share/doc/alt-libicu65-devel/samples/ufortune/ufortune.vcxproj
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{25F534DF-93C9-4853-A88E-DB7D8CF74042}</ProjectGuid>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>.\x86\Debug\</OutDir>
    <IntDir>.\x86\Debug\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>.\x86\Release\</OutDir>
    <IntDir>.\x86\Release\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Midl>
      <TypeLibraryName>.\x86\Debug/ufortune.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WINVER=0x0601;_WIN32_WINNT=0x0601;WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
      <PrecompiledHeaderFile />
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>icuucd.lib;resources\fortune_resources.lib;icuiod.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../../../lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Midl>
      <TypeLibraryName>.\x86\Release/ufortune.tlb</TypeLibraryName>
    </Midl>
    <ClCompile>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WINVER=0x0601;_WIN32_WINNT=0x0601;WIN32;NDEBUG;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
      <PrecompiledHeaderFile />
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>icuuc.lib;resources\fortune_resources.lib;icuio.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../../../lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <SubSystem>Console</SubSystem>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="ufortune.c" />
  </ItemGroup>
  <ItemGroup>
    <None Include="resources\es.txt" />
    <None Include="resources\res-file-list.txt" />
    <None Include="resources\root.txt" />
    <CustomBuild Include="resources\fortune_resources.mak">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd resources
nmake -f fortune_resources.mak CFG=x86\Debug
copy Fortune_Resources.DLL "$(TargetDir)"
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">resources\fortune_resources.DLL;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd resources
nmake -f fortune_resources.mak CFG=x86\Release
copy Fortune_Resources.DLL "$(TargetDir)"
</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">resources\fortune_resources.DLL;%(Outputs)</Outputs>
    </CustomBuild>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>