晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 sh-3ll

HOME


sh-3ll 1.0
DIR:/opt/alt/libicu65/usr/share/doc/alt-libicu65-devel/samples/layout/
Upload File :
Current File : //opt/alt/libicu65/usr/share/doc/alt-libicu65-devel/samples/layout/GDIFontInstance.h
/*
 *******************************************************************************
 *
 *   © 2016 and later: Unicode, Inc. and others.
 *   License & terms of use: http://www.unicode.org/copyright.html#License
 *
 *******************************************************************************
 *******************************************************************************
 *
 *   Copyright (C) 1999-2003, International Business Machines
 *   Corporation and others.  All Rights Reserved.
 *
 *******************************************************************************
 *   file name:  GDIFontInstance.h
 *
 *   created on: 08/09/2000
 *   created by: Eric R. Mader
 */

#ifndef __GDIFONTINSTANCE_H
#define __GDIFONTINSTANCE_H

#include <windows.h>

#include "layout/LETypes.h"
#include "layout/LEFontInstance.h"
#include "RenderingSurface.h"
#include "FontTableCache.h"
#include "cmaps.h"

class GDIFontInstance;

class GDISurface : public RenderingSurface
{
public:
    GDISurface(HDC theHDC);
    virtual ~GDISurface();

    virtual void drawGlyphs(const LEFontInstance *font, const LEGlyphID *glyphs, le_int32 count,
        const float *positions, le_int32 x, le_int32 y, le_int32 width, le_int32 height);

    void setFont(const GDIFontInstance *font);
    HDC  getHDC() const;
    void setHDC(HDC theHDC);

private:
    HDC fHdc;
    const GDIFontInstance *fCurrentFont;
};

inline HDC GDISurface::getHDC() const
{
    return fHdc;
}

class GDIFontInstance : public LEFontInstance, protected FontTableCache
{
protected:
    GDISurface *fSurface;
    HFONT fFont;

    le_int32 fPointSize;
    le_int32 fUnitsPerEM;
    le_int32 fAscent;
    le_int32 fDescent;
    le_int32 fLeading;

    float fDeviceScaleX;
    float fDeviceScaleY;

    CMAPMapper *fMapper;

    virtual const void *readFontTable(LETag tableTag) const;

    virtual LEErrorCode initMapper();

public:
    GDIFontInstance(GDISurface *surface, TCHAR *faceName, le_int16 pointSize, LEErrorCode &status);
    GDIFontInstance(GDISurface *surface, const char *faceName, le_int16 pointSize, LEErrorCode &status);
    //GDIFontInstance(GDISurface *surface, le_int16 pointSize);

    virtual ~GDIFontInstance();

    HFONT getFont() const;

    virtual const void *getFontTable(LETag tableTag) const;

    virtual le_int32 getUnitsPerEM() const;

    virtual le_int32 getAscent() const;

    virtual le_int32 getDescent() const;

    virtual le_int32 getLeading() const;

    virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const;

    virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const;

    virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const;

    float getXPixelsPerEm() const;

    float getYPixelsPerEm() const;

    float getScaleFactorX() const;

    float getScaleFactorY() const;
};

inline HFONT GDIFontInstance::getFont() const
{
    return fFont;
}

inline le_int32 GDIFontInstance::getUnitsPerEM() const
{
    return fUnitsPerEM;
}

inline le_int32 GDIFontInstance::getAscent() const
{
    return fAscent;
}

inline le_int32 GDIFontInstance::getDescent() const
{
    return fDescent;
}

inline le_int32 GDIFontInstance::getLeading() const
{
    return fLeading;
}

inline LEGlyphID GDIFontInstance::mapCharToGlyph(LEUnicode32 ch) const
{
    return fMapper->unicodeToGlyph(ch);
}

inline float GDIFontInstance::getXPixelsPerEm() const
{
    return (float) fPointSize;
}

inline float GDIFontInstance::getYPixelsPerEm() const
{
    return  (float) fPointSize;
}

inline float GDIFontInstance::getScaleFactorX() const
{
    return fDeviceScaleX;
}

inline float GDIFontInstance::getScaleFactorY() const
{
    return fDeviceScaleY;
}

#endif